![]() The best way to do this (without damaging your status with by attacking peaceful ships in a government’s star system), is to attack the various pirates you’ll usually find in uninhabited systems. As you advance in the game, you sometimes get more difficult missions, and as your reputation gets more dangerous (by fighting and destroying larger and larger ships), you will also get deadlier missions. ![]() When you land on a planet or space station within a system, you have a variety of options, including buying and selling commodities, taking up new missions, refueling your ship, buying enhancements for your ship (or entirely new ships, if you have the cash), and checking out the spaceport bar, where sometimes you are approached for the special plot driven missions. You also are not allowed to jump out of a system if you are too close to the system’s center and it’s a populated system. The graphics are rather sparse and a bit on the small side (you will definitely need to click on the screens on the right to get a full view.) You can move around freely in each star system without using fuel, but if you wish to jump into an adjacent system, there is a fuel cost. The game is viewed from a 2D overhead perspective, and the interface allows for much quicker movement than Elite. The game’s setting is also made more interesting in that each planet has its own small backstory, one that reflects the commodities and missions you can get on the planet. While this plot setting isn’t exactly original, it is more than enough to set an exciting tone for the game. These planets rebelled, throwing you into the following galactic political situation: Confederation VS Rebellion. However, after the war ended, the Confederation refused to give up power, and started to enslave the outer rim planets. Eventually, the human planets banded together to form a powerful confederation, one large enough to destroy the alien race. This alien race just happened to be hostile, and a large war was fought between the humans and the aliens. However, the primary back story of the game is that when mankind started exploring space, they came into contact with an alien race. There are various plot points in EV depending on what systems you land on and what missions you take. As you get more money, you can buy larger ships, allowing you to take more dangerous missions, or trade more goods. From there, you can start out to make your fortune by delivering goods, trading commodities, or taking special missions. You are a guy who has saved a little bit of money working on freighter starships, and you now have enough money to buy a small shuttle with 10,000 credits (the in-game monetary unit) leftover. ![]() The story takes place in the year 2246, and mankind has expanded to colonize many star systems surrounding the Earth. As such, it bears a bit more resemblance to Origin’s (also Elite inspired) Wing Commander: Privateer, though on a much greater scale, and replacing the first person dogfights with much quicker, overhead battles. In fact, it’s pretty obviously inspired by the classic space trading sim Elite, although it’s modernized quite a bit. Escape Velocity (or “ EV” for short) is a sandbox-style game where the entire universe is open for your exploration, and it’s up to you to carve out a living.
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